The climactic third game in the fantasy RPG series, The Witcher 3: Wild Hunt is a unique combination of a non-linear story and an open world - a character-driven, non-linear story experience. Note: This glitch was performed on an unpatched version of the game. Easy money and experience points. After reaching at least Level 13, travel to The Hissing Wastes, and go to the oasis at the far west area on the map. Kill the enemies in that area, and collect the Wyvern Scales that are dropped. They can be sold for approximately 4,000 gold. T he Witcher 3: Wild Hunt is finally available for the PlayStation 4, Xbox One and PC, and we have a complete guide that will make your trip through the game easier. Using this guide you will be.
System: PS4, Xbox One, PC |
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System: PS4, Xbox One, PC |
Dev: CD Projekt RED |
Pub: WB Games |
Release: May 19, 2015 |
Players: 1 |
Screen Resolution: 480p-1080p |
by Becky Cunningham
It's hard to believe that only seven years ago, The Witcher series started as a plucky indie offering from upstart Polish RPG developer called CDProjekt. Despite only having two games under its belt, CDP has become one of the most beloved developers in gaming for its ambition, technical prowess, and consumer-friendly practices. The company is hoping to take another great leap forward with The Witcher 3: Wild Hunt. Geralt of Rivia, the mutant monster hunter who always ends up getting entangled in human politics, is back for one last adventure. With a huge, spectacular-looking open world added to the series' story-heavy formula, the Witcher's final outing is shaping up to be an adventure of epic proportions.
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The main story this time around might be a bit confusing for people who are only familiar with the Witcher games, rather than the novels that inspired them. Who are Yennefer and Ciri, and why are they being featured in promotional materials over familiar friends like Dandelion and Triss? Well, it turns out that good ol' Geralt had quite a life before he lost his memory in his “death” that occurred at the beginning of the first Witcher game. He managed to recover many of those memories at the end of The Witcher 2, and we're seeing the consequences of that recollection now.
Geralt's past involved an intense but tumultuous love affair with Yennefer, a sorceress more powerful than Triss, his familiar paramour from the games. It also included his foster daughter Ciri, who has elder blood in her veins, mysterious magic powers, and has the distinction of being the only woman ever trained as a Witcher.
Yennefer and Ciri have been in the clutches of powerful enemies, but they've escaped and are pursued by the supposedly immortal Wild Hunt. Now that he remembers them, Geralt is driven to find them again. Don't expect these women to be damsels in distress—they are both independent thinkers with strengths that equal Geralt's. Ciri will even be playable at key points in the game. However these characters' choices pan out, they're almost certain to end up in a showdown with the Wild Hunt over not only their own fates, but the fate of the world itself.
This personal quest of Geralt's won't be easy, for he will need to traverse a huge open world filled with nasty monsters and under siege by the Wild Hunt and the totalitarian Empire of Nilfgaard. CDProject has created a new engine aimed at supporting huge, narrative-driven RPGs with open worlds. The company promises that there won't be any loading screens to get in the way of Geralt's travels, but he will have access to mounts, ships, and fast travel.
Don't expect this to be a narrative-light open world game, however. The Witcher series is best known for its immersive stories and difficult, grey-area choices. The consequences of Geralt's choices can be huge, and The Witcher 2 is known for having an entirely different middle section of the game depending on whether he sides with some elven rebels or the humans who hunt them. CDProjekt claims that fifty percent of the possible one hundred hours of play will be devoted to following the game's main story, which will continue to feature strong characters and powerful choices. The company hopes to avoid pointless fetch quests, at least giving them a good story and a choice or two, though we've heard that song and dance from others in the past. We'll see if our Polish friends can live up to the promise.
The one area that I feel The Witcher hasn't quite perfected yet is combat, but hopefully the third time will be the charm for the series. As always, The Witcher 3 will feature action-RPG combat in which Geralt performs acrobatic feats of swordplay and uses his magical Witcher signs to turn the tide of battle in his favor. A lack of responsiveness was the biggest issue with combat in The Witcher 2 (one that was somewhat improved by post-release patches), so this time the team has greatly raised the number of combat animations in order to make fights more fluid while still allowing Geralt to look bad-ass. He'll also have access to new tools like a crossbow and bombs in order to have greater tactical options in battle. Hopefully this pans out well, since there's sure to be plenty of combat situations available in the game's world.
In fact, this open world gives Geralt more space and time to pursue his actual profession: monster hunting. This has always involved more work than simply trotting out into the woods and hacking beasts to death—Geralt must first research and prepare for fights with supernatural creatures in order to successfully defeat them. The Witcher 3 continues this tradition and adds even more complexity to the process. Geralt now has access to special senses that allow him to see monster tracks and other evidence that help him track down and kill his foes. These senses also help Geralt in battle—one example given by the developers is that if he learns ahead of time that a monster has two hearts, he can use his combat senses to locate and target them, slaying the monster more easily.
CDProjekt has never charged for DLC, but also hasn't released a great deal of the stuff. This time, the company promises to release sixteen DLC packs for free to everybody who owns The Witcher 3. Some of these are simple, like an alternate look for Yennefer or horse armor (because of course there's horse armor), but there will also be new questlines for players who somehow haven't had enough in fifty hours of side-quests.
The Witcher 3: Wild Hunt is a huge, ambitious project, one that I wouldn't expect most developers to pull off successfully. CDProjekt, however, has proven to be full of talented writers and technical wizards who have already performed impressive feats in the first two Witcher games. If anybody can pull off an open-world, choice and consequence RPG even better than BioWare did in Dragon Age: Inquisition (which was, of course, only sort-of open world), it's these folks. The game has been delayed until May 19, 2015 for bug-squishing and polish, so hopefully Geralt will be at his beardy best once we get it into our hands.
By Becky Cunningham Contributor Date: January 5, 2015 |
Game Features:
System: Xbox One, PS4*, PC | |
Dev: CD Projekt | |
Pub: Warner Bros. | |
Release: May 19, 2015 | |
Players: 1 | |
Screen Resolution: 480p-1080p | Blood and Gore, Intense Violence, Nudity, Strong Language, Strong Sexual Content, Use of Alcohol |
Do you ever start playing a game and right before you start, you wonder just how the next three to five minutes are going to play out? There’s excitement, dismay, fear, fandom, rage, and numerous other emotions that play in you head in the one second before you start. We've all felt it before playing certain games, or perhaps even reading a game review. I definitely had those feelings right before starting The Witcher 3: Wild Hunt.
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My lack of experience with the series, the fact there is literally nothing engaging to play right now, and the amount of hype surrounding this title all rolled together in that one second before playing (ok, more than a few seconds due to load times). So to say The Witcher 3 had a lot riding on its shoulders before I even started the game. The real point isn't the obvious one that this is a huge game, it's that The Witcher 3 delivers in a way I was not expecting, and after years of doing this, I still find these pleasant surprises the best part of the work I do.
For those unfamiliar (yes, all two of you), The Witcher 3: Wild Hunt centers around Geralt of Rivia and his personal quest to reunite with those he holds dear, while also dealing with the powerful and mysterious Wild Hunt that pursues them. Yep, it’s really that clear cut. Some critics have commented that the depth of The Witcher 3's plot is a bit thin. Here’s the thing though. The beauty of this game, and most RPGs in general, is that you can find the most depth in the stories of the other characters you encounter.
I remember a few years ago when I was playing through Mass Effect 3. At the time I felt that the engagement and depth to the surrounding characters was the best you can find in gaming. I was really wrong. While the main story for Geralt is not as original as some people might have wanted or expected , the stories you encounter out in the world are the kinds of moving, character driven tales that most television shows and movies fail to do appropriately.
For example, there is one story that starts out as a simple missing person quest (in fact most of them start out as simple-looking Witcher contracts), but as you peel back the layers of the story you start to discover the darker motives behind that person's disappearance. Then it goes an extra step. Instead of making things black and white, to have you hate or simply kill the person who appears to be the “bad guy,” you have the choice to humanize them and hear how things got so out of control. Yes it is easy to just damn that person for what they did, and most games would simply have you kill them. But in The Witcher 3, it's up to you to decide on how Geralt will address the twisted situations he encounters. Should you take a side and fight for what you think is right, or should you be the dispassionate monster hunter and let everybody stew in their own juices? It’s this type of powerful engaging story that seems to be missed in a lot of today’s decision-based games.
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No matter what you choose, the ultimate story is laid in front of you as though your choice was exactly how it was intended to be. It is a masterful stroke by CD Projekt to make you feel like you are in ultimate control of even the small side stories in the world. For another example, you come across a hunter who has been searching for his wife for nearly five days. All the townspeople are saying if they were lost in the forest they are dead, hell, even the hunter says this, but you agree to help. Here’s the thing though, while on your quest to find the wife, her sister shows up and tells you to call off the quest. You get the feeling that there is something between the sister and the husband, but in the end you can choose to call off the hunt or learn more... and that more leads to a situation in which you'll have to choose whether to damn the sister or the husband. All three solutions to the quest are potentially the right choice, it's all up to how you're role-playing Geralt and which choice you feel is best. It’s these nuanced choices that I feel The Witcher 3 excels at more than any game I have played before.
Of course, there's more to this huge open-world game than just the stories. You'll be getting into plenty of fights with monsters and belligerent humans alike. Overall the combat is very fluid. It’s a fast-paced action system with fast and strong attacks, but without complicated combos. Geralt seems to be more Erol Flynn than a steeled combatant who has lived for nearly a century, but it still works. The mixture of magic (“Witcher signs”) being so readily available also spruces things up quite a bit. In short, it lives up to the kind of fast and furious combat that gamers tend to love, but looks can be deceiving, especially for newcomers (more on that later).
Geralt's adventure goes from good to grand thanks to the excellent audio and visuals found throughout the game. In particular, none of the story's nuance would be possible without the excellent voice cast. Everyone seems to be at the top of their game, and I even had to look up whether the voice of Geralt was David Hayter. It isn't (it's Doug Cockle, a less prolific voice actor), but I still pretended that I was Solid Snake in Medieval times. Couple this with the excellent music and stunning graphics and there’s really no reason not to be enchanted (see what I did there?) by The Witcher 3. Well there’s one other reason, and it’s called Gwent.